So, instead of going to the pits of Hell to take down Diablo (again), this time the focus is on stopping Lilith and her cultists, and it’s up to you – “the wanderer” and hero of this tale – alongside a new but familiar band of allies, who you’ll get to know a lot better over the course of the main adventure. The story in Diablo 4, set decades after the events of the third game, is about the "return" of Lilith – the “Mother of Sanctuary” and daughter of Mephisto, the Lord of Hatred. There really is a vast amount of demonic content to grind through here. And that’s not even including the 120+ dungeons to explore, side quests and public events you can run alongside the main adventure. There are all sorts of stunning biomes to explore, from snow-covered mountains to swampland, making the world map quite intimidating at first (in a good way, of course). The map of Sanctuary is divided into five major zones, with areas now seamlessly interconnected. This, and the new open-world design, is perhaps the most noticeable point of difference, once you venture beyond the city walls of Kyovashad. So, how is Diablo 4? At launch, it’s an absolutely massive leap for the series in terms of the overall size of the adventure. And if you participated in those more recent beta weekends for Diablo 4 from beginning to end, it’s actually a solid indication of what the rest of the experience has to offer. If you did end up playing Diablo Immortal when it launched on mobile and PC in 2022, then you’ll likely spot some similarities between the two in terms of the ‘social’ and ‘live service’ integration in gameplay, along with the less linear design of adventuring – offering the player more freedom. It’s all led to this next significant chapter in Blizzard's history, Diablo 4 – a chance for it to prove it’s still the legendary and influential developer it always has been, and perhaps even capture the hearts of a new generation with this fresh take on the action RPG series.ĭiablo 4 draws from the rich gameplay, history and lore of the hellish series spanning over 25 years. Everything I played of Diablo 4 was solid, I just hope it stays that way.And don’t forget, this follows certain other PR nightmares like the infamous quote ( and now meme) “ Do you guys not have phones?” when the company originally announced Diablo Immortal for mobile devices. Fortunately, the game is strong enough out of the box to entertain anyone willing to dive into its world. For everyone else, the specter of cosmetic microtransactions and live service elements hang heavy over this refined action-RPG formula. Even if you can ignore these parts of the game, there’s no denying they make the final product worse overall.įor series fans, Diablo 4 makes a compelling case to become your next main game. But in the meantime, these live service elements feel like they exist solely to sell microtransactions. I’d love to report back to you in a year and say Diablo 4 is even better than it is now. From the detailed areas you explore to the variety of enemies you’ll fight, Diablo 4 feels complete in a way that’s rare in modern times. There is undeniable passion and talent that went into making this game. And then I’d lose all my dungeon progress because my internet provider had an issue, which instantly brought me back down to earth. I often lost track of time, totally engaged in Diablo 4’s rhythm. Even after playing the game nonstop, I still want to explore the quests I missed and power up my character. It’s a genuine shame I need to talk about any of this because I otherwise really enjoyed Diablo 4.
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